INSPIRATION
Interested in scriptwriting or interactive narration? Want to get into the multimedia industry?
Eager to know more about game design or roleplaying games? More about those and other topics is
found here, in our collection of favourite sources of inspiration. Enjoy!
Write and design
Computer Adventures, the Secret Art
The "literary freeware" version of a book by Gil Williamson, 1994.
An early attempt to describe how to create the architecture, theme,
concept and plot of a good ol' adventure game.
The Five Stages of Writing for Interactive
A small and humourous story by Noah Falstein also called "The Five stages of grief".
Writing for the Gaming Industry
A light-weight article from 2002 by Melissa Brewer about getting into
the gaming industry as a writer.
Interactive Scriptwriting
Challenges with interactive narrative scriptwriting (Part 1) by Jack Feldstein.
Interactivity techniques that can add to a script but don't require story
branching are found in
Part 2.
Writing for Multimedia
Guidelines for writing for multimedia.
Participate and discuss
Gamasutra
Probably the worlds biggest site for game designers, developers and programmers.
DiGRA - Digital Games Research Association
DiGRA is a non-profit, international association of academics and practitioners whose
work focuses on digital games and associated activities.
IGDA - Independent Game Developers Association
Global community for game developers. IGDA is an independent, non-profit membership association
Try and explore
Zork
Zork was a legendary text adventure game series in the 80's from Infocom.
Try it here!
Adventure Game Studio
A free multimedia authoring tool.
Home of the Underdogs
Home of the Underdogs is a non-profit website dedicated to the preservation and
promotion of underrated PC games of all ages. HOTU provide games that have been
abandoned by their publishers, "abandonware".
More inspiration
Brasslantern
All you want to know about Interactive Fiction (IF) and Text Adventures
RPG Directory
Links to software, clubs, sites, shops, convents, products, zines and more about
roleplaying games and live action roleplaying (LARP).
Game Design Patterns
The goal of this project is to explore how the design process of creating games
can be supported with the use of design patterns.
MEDIA Programme of the European Union
MEDIA Programme (Mesures pour Encourager le Développement de l'Industrie Audiovisuelle)
aims at strenghtening the competitiveness of the European audiovisual industry .
Amazing Mazes
A brief introduction to the history of mazes and labyrinths. Can you find any
resemblance with interactive storylines?
A Clash between Game and Narrative
A master's thesis by Jesper Juul from 1998, claiming that computer games are not
narratives. Whether or not, this thesis points out differencies between them and
difficulties in combining them.
NATIONAL LINKS
Sweden
Spelplan.SE
En mötesplats för dig som söker information om svensk datorspelindustri, -forskning
eller -utbildning. Utmärkt länkarkiv!
Promise
Promise är en branschorganisation för företag inom IT och
den interaktiva branschen.
MEDIA Desk
Ett nationellt informationsorgan för EU-kommissionens stödprogram MEDIA för den
europeiska film-, tv- och multimediaindustrin.
Berättelse i datorbaserade rollspel
Kandidatarbete av F. Gustavsson och D. Lyrstedt från 2001. En designstudie i hur man berättar
interaktiva historier i datorspel utan att begränsa spelfriheten.
Datorspelindustrin 2003
Kartläggning av datorspelindustrin i Sverige 2003 av E. Robertsson.
Australia
Game On
The Victorian Government has an innovative industry development initiative,
Game Plan: Game On, designed to grow Victoria's computer game industry through
specific initiatives in the areas of infrastructure, business growth and skills.
United Kingdom
TIGA - The Independent Games Developers Association
TIGA´s overarching objective is to ensure that the business environment in the games
industry is favourable to independent developers in the UK and Europe.
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